Teenage Mutant Turtles II: The Arcade Game™for the NES is a superior version of the popular coin-op. Not only is the screen less cluttered by all the superfluous turtles and Foot Clan™ baddies, but the game boasts two extra levels not available in the arcade version!
There's plenty of ninja action to be had, but sometimes the endless stream of Foot™ soldiers, rock monsters and the ghosts of deceased shogunate leaders housed in robot bodies can make a turtle want to recede into his shell. That's why our Licensed Professional Video Game Counsellors uncovered this Hot Help, which will make sure all you turtles out there have the heartened spirit to continue your Mouser™-mashing journey!
You've probably used "taunt" techniques in other great game paks like Super Smash Bros. "Taunting" is not only a great way to diminish the confidence of your opponents, but it's also a way to make your heart feel a little stouter.
In Scene 2 of Teenage Mutant Ninja Turtles II: The Arcade Game, the rad reptiles use whatever weapons they can find to defeat their foes. You can see in the above picture that Raph is clobbering his opponent by smashing a fire hydrant. But if you direct Raph to stand in front of the spurting hydrant, you get this effect:
It looks just like Raph is spitting on the charred metal remains of his dishonoured opponent! This is sure to enrage the Foot Soldier™'s remaining brethren, while simultaneously weakening their constitution and resolve.
If you are playing a two-player game, this is also an excellent way to "taunt" the other player when you reach a higher score than him!
In an upcoming edition of Hot Help, we'll show you how to find a secret hat for your turtle to wear. Think you can find it before us? Write us a letter and prove it!